The Issue of Remake Abusers in Quickplay

A discussion about continuous abuse by remake manipulators in the Quickplay mode of the popular online game, League of Legends.

There is an unsettling trend incensing the gaming community, particularly those passionate about the renowned online game, League of Legends. This issue revolves around an insidious strategy employed by certain gamers within the Quickplay mode - using the remake feature to manipulate game outcomes.

Before we delve deeper into this issue, it's crucial to understand what the Quickplay mode is. It is essentially a fast-paced gaming mode that allows players to practice, or quickly participate in matches, without affecting their rankings in the conventional competitive mode.

Impact of Riot's revised ID policy on Korean League of Legends community
Related Article

The remake feature in the Quickplay mode is designed to rescue the sanity of players who, unfortunately, find themselves in a match where one player has failed to connect to the game. This situation is far from ideal and can hugely hinder the team's ability to compete fairly.

The Issue of Remake Abusers in Quickplay ImageAlt

However, this well-intentioned feature is being taken advantage of by some users, which is where the problem lies. Players who aim to gamble with their odds, opt to disconnect themselves to then trigger a remake, and in the process, escape a possibly unfavorable game without any repercussions.

This warped exploitation of the system is breaking the very fabric of fair play, while also ruffling the peace and harmony of the gaming community. It’s the equivalent of abusing a safety net provided for genuinely unfortunate situations to secure an underhanded advantage.

Unfortunately, the onus of the negative implications of this abuse doesn’t fall on the abusers alone. The other players who are genuinely there to experience the game, end up suffering due to this unfortunate manipulation.

Being coerced to sit through the preliminary stages of the game, only to have it declared void due to a remake triggered by the abusers, is both time-consuming and deeply irritating for the innocent gamer. It disrespects the valuable time and energy that they invest into the game.

Furthermore, the frustrating nature of remake exploitation can also serve to demotivate players. This discouragement can cause a ripple effect, leading players to lose interest in Quickplay, or worse, in the game itself.

Rising up in League of Legends
Related Article

While this unethical activity goes against the spirit of fair play, the effectiveness of placeholder punishments is yet to be seen. It is unclear whether penalties such as reducing the players' ability to play have curtailed this kind of behavior substantially.

Sadly, the current system seems to have taken a passive stance by not responding to the exploitative behavior aggressively enough. It appears that it's hoping enough time passes for players to mature or that the cheating eventually has undesirable consequences for the abusers.

The best solution would seemingly be the game developers taking a more proactive approach. This could involve them tweaking the existing system to make it tougher for abusers to exploit this feature. In theory, this should reduce the frequency of these incidents considerably.

Perhaps they could make it so that disconnecting from a game wouldn’t entirely exclude the possibility of losing rank. Or alternatively, they could introduce a more immediate form of punishment, that would function as a more effective deterrent for future abusers.

But such changes could potentially affect innocent players who genuinely disconnect due to issues outside their control. Striking that balance between punishing the abusers and being fair to the rest of the gaming community is undeniably challenging.

It could involve associating penalties with recurring disconnects to identify deliberate abuse. Backing this up with an exceptional customer service system to examine the validity of any complaints received from affected users could also prove useful.

Potentially, creating an alert system to discourage players from triggering remakes could work. A warning indicating potential penalties before the remake option is made available might serve as a forceful deterrent for potential abusers.

Another possible solution could be improving the nature and quantity of incentives provided for completing Quickplay matches. This could serve as a compelling reason for players to persevere with seemingly 'losing' games instead of resorting to unsporting means to evade them.

Perhaps the ultimate solution lies in a blend of various approaches. Aggressive punitive actions against abusers, combined with an enrichment of the rewards system, and the implementation of an alert system, could significantly cut down on the abuse happening.

The issue of remake exploitation truly is an unfortunate reality of the gaming community. The developers must, therefore, take a more forceful stance against it, to protect the sanctity of the game, along with the interests of the vast majority of its loyal players.

Yet, while the change must be made at the level of the game creators, the community should not absolve itself of responsibility. Gamers should encourage and maintain an ethos of fair play and discourage tactics that aim to exploit the system for personal gain.

After all, the most effective change occurs from within the community. A fair and engaging playing atmosphere can potentially catapult the League of Legends gaming experience from merely enjoyable to extraordinary.

Categories