Baldur's Gate 3: The Case of the Dark Urge

An exploration into the debate among Baldur’s Gate 3 players who think resisting the Dark Urge character's murderous instincts is too easy, and suggestions brought forward.

Baldur’s Gate 3 players have criticized the Dark Urge character for being easily resistible. Players contend that the game should make it significantly more challenging to prevent committing homicides.

The variety in playing Baldur’s Gate 3 is extensive. One method that has grabbed the attention of many players is the individually tailored 'evil' campaign. Access to this path is possible if you play as the Dark Urge, a character that the fans have fondly given the nickname 'Durge'.

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This character, by its origin story, exudes an insatiable lust to commit murder as a Bhaalspawn. This lust becomes a source of some uncomfortable discourse around the campfire. Throughout the game, the temptation to end the lives of crucial characters persistently surfaces. At times, the impulse simply overtakes control.

Baldur

However, a subset of players has highlighted a concern, stating that it is ridiculously easy to stop these homicidal tendencies, despite the fact that this is the dictate of a deity.

Labeling Durge as Effortless to Resist

A player mentioned this concern specifically, stating that excluding the character Alfira, it is entirely possible to finish the game without your urges taking the life of any character. They added that this argument does not include the characters the Durge kills prior to the commencement of the game.

According to the player, all it takes to resist the urge is sparing Isobel and passing a few Wisdom checks. Additionally, avoiding particular interactions with animals is necessary. The player therefore believes that it is far too easy to resist a deity's influence and a lifetime of being predisposed to murder.

They proposed that resisting the urge should almost always require a save, and that with each save that is successfully executed, the following one should be much more difficult. However, the difficulty level would reset every time you fail a save or choose to indulge in the urge.

Suggestions from the Players

Several players agreed with this proposal, with some even coming up with recommendations of their own. One player suggested that a debuff could make the game more challenging and interesting. The notion was that the Durge talks often about headaches and nausea that come as a result of resisting the urge.

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Hence, implementing random debuffs that are related to it would not only stay true to the narrative, but also stagger the player, increasing the game's difficulty level appropriately. This would further make the game's experience more immersive, thereby engaging the players more effectively.

Therefore, the argument that the 'Durge' seems to be too easy to resist has been quite prevalent. It might be a worthwhile consideration for the game designers to heed these suggestions. They should aim towards making the experience with this character more immersive and challenging for the players.

In conclusion, the battle of good and evil within the player's character should indeed be a supreme struggle, if it's the will of a deity being fought against. Hopefully, future updates of the game will introduce a more intense and immersive experience where resisting one's dark urges isn't simply a walk in the park.

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